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The potion is a nice, possibly lifesaving, bonus, but the other two give me much needed early gold as soon as I can ID them. I often can't get the latter two as quest rewards, as I tend to dump Charisma. This allows me to steal an extra healing potion from the priest (?) in that infirmary (?) at the bottom of Candlekeep, the +1 Dagger from Fuller, and Phlydia's gem. An Elf with 19 DEX gets 65% to start if done this way, IIRC.
DISTRBUTE SKILL POINTS IN AIKA ONLINE PC
I like to give my PC Thief max points in Pickpocketing at character creation. Also, AD&D 2e did get the 2nd level spell Cure Moderate Wounds late in its lifetime, which also helps a bit.) Note that this issue abruptly disappears when the player gets access to Heal. (Also Cure Serious Wounds should have been 3rd level many Japanese Wizardrylikes (including the NES version of Wizardry 2) put the equivalent spell (DIAL) there.) (Note that Baldur's Gate 2 automatically maximizes healing and includes the Cure Medium Wounds spell, which helps. Cure Serious/Critical Wounds help a bit, but are still too weak. At 6th level, the only healing spell a cleric has is Cure Light Wounds, which heals at most 8 points (and has a chance of healing only 1), which is almost nothing to a fighter with 45 HP (33 average + 12 for 16 CON). Not as bad as the other issues, but it persists a lot longer than the others. (Spells like Hold Person suffer this issue, but that at least allows a saving throw, not that that helps much at low levels.) I think having this one spell do both these things is too much, especially for a 1st level spell. Not only does it deny the affected their turns (not fun for a player whose PC is affected), but it also makes them extremely vulnerable to physical attacks. * The sleep spell is too powerful for a 1st level spell. Clerics with 14+ Wisdom at least get 3 spells. * Mages get only one spell between rests, and most of the spells are rather weak (though at least Magic Missle always *hits*). (There is a rule that characters don't die until -10 HP that helps, but it is unfortunately not implemented in Baldur's Gate.) * When an attack does hit, it is often a 1 hit KO, essentially making the gameplay close to that of opposite sides flinging instant death attacks at one another. (Also note that fighter-types don't even get any advantage (aside from specialization or the possibility of exceptional strength) relative to other classes in this regard. A 1st level fighter with no strength or specialization bonus will miss half the time against a target with 10 AC. Notsofastmyboy: Do you mind explaining what you mean? I have my own beefs with low-level AD&D, and I'm curious if they're the same as yours.